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Games

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Every explainer in games

Video game explainers: how games are built, patched and kept playable after release. Each piece takes one mechanic players meet every week — a day-one patch, a shader stutter, a save file — and follows it back to the pipeline that produced it. Documented practice only; no previews, no release calendar.

Preservation

How studios lose their own source code

A game can remain playable forever as a shipped binary — the executable that sat on a disc or in a download — while the entire chain of source, tooling and licences that

·6 min read

Design

How difficulty settings are actually tuned

A difficulty setting looks like a single switch. In most design documents it is not one switch at all — it is a bundle of separate mechanical levers that a label glues to

·5 min read

Release pipelines

What is actually inside a day-one patch

A title that passes platform certification is not the game that players download on launch morning. The build submitted for approval and the build that reaches consumers

·4 min read